From 2dcb22b346be7b7b7e630a8970d69cf3f1111ec1 Mon Sep 17 00:00:00 2001 From: Imre Deak Date: Wed, 26 May 2010 14:43:38 -0700 Subject: idr: fix backtrack logic in idr_remove_all Currently idr_remove_all will fail with a use after free error if idr::layers is bigger than 2, which on 32 bit systems corresponds to items more than 1024. This is due to stepping back too many levels during backtracking. For simplicity let's assume that IDR_BITS=1 -> we have 2 nodes at each level below the root node and each leaf node stores two IDs. (In reality for 32 bit systems IDR_BITS=5, with 32 nodes at each sub-root level and 32 IDs in each leaf node). The sequence of freeing the nodes at the moment is as follows: layer 1 -> a(7) 2 -> b(3) c(5) 3 -> d(1) e(2) f(4) g(6) Until step 4 things go fine, but then node c is freed, whereas node g should be freed first. Since node c contains the pointer to node g we'll have a use after free error at step 6. How many levels we step back after visiting the leaf nodes is currently determined by the msb of the id we are currently visiting: Step 1. node d with IDs 0,1 is freed, current ID is advanced to 2. msb of the current ID bit 1. This means we need to step back 1 level to node b and take the next sibling, node e. 2-3. node e with IDs 2,3 is freed, current ID is 4, msb is bit 2. This means we need to step back 2 levels to node a, freeing node b on the way. 4-5. node f with IDs 4,5 is freed, current ID is 6, msb is still bit 2. This means we again need to step back 2 levels to node a and free c on the way. 6. We should visit node g, but its pointer is not available as node c was freed. The fix changes how we determine the number of levels to step back. Instead of deducting this merely from the msb of the current ID, we should really check if advancing the ID causes an overflow to a bit position corresponding to a given layer. In the above example overflow from bit 0 to bit 1 should mean stepping back 1 level. Overflow from bit 1 to bit 2 should mean stepping back 2 levels and so on. The fix was tested with IDs up to 1 << 20, which corresponds to 4 layers on 32 bit systems. Signed-off-by: Imre Deak Reviewed-by: Tejun Heo Cc: Eric Paris Cc: "Paul E. McKenney" Cc: [2.6.34.1] Signed-off-by: Andrew Morton Signed-off-by: Linus Torvalds diff --git a/lib/idr.c b/lib/idr.c index 422a9d5..c1a2069 100644 --- a/lib/idr.c +++ b/lib/idr.c @@ -445,6 +445,7 @@ EXPORT_SYMBOL(idr_remove); void idr_remove_all(struct idr *idp) { int n, id, max; + int bt_mask; struct idr_layer *p; struct idr_layer *pa[MAX_LEVEL]; struct idr_layer **paa = &pa[0]; @@ -462,8 +463,10 @@ void idr_remove_all(struct idr *idp) p = p->ary[(id >> n) & IDR_MASK]; } + bt_mask = id; id += 1 << n; - while (n < fls(id)) { + /* Get the highest bit that the above add changed from 0->1. */ + while (n < fls(id ^ bt_mask)) { if (p) free_layer(p); n += IDR_BITS; -- cgit v0.10.2