/* * This file is provided under a dual BSD/GPLv2 license. When using or * redistributing this file, you may do so under either license. * * GPL LICENSE SUMMARY * * Copyright(c) 2008 - 2011 Intel Corporation. All rights reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of version 2 of the GNU General Public License as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA. * The full GNU General Public License is included in this distribution * in the file called LICENSE.GPL. * * BSD LICENSE * * Copyright(c) 2008 - 2011 Intel Corporation. All rights reserved. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Intel Corporation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * This file contains all of the functionality common to all state machine * object implementations. * * */ #include "sci_base_state_machine.h" static void sci_state_machine_exit_state(struct sci_base_state_machine *sm) { u32 state = sm->current_state_id; SCI_STATE_TRANSITION_T exit = sm->state_table[state].exit_state; if (exit) exit(sm->state_machine_owner); } static void sci_state_machine_enter_state(struct sci_base_state_machine *sm) { u32 state = sm->current_state_id; SCI_STATE_TRANSITION_T enter = sm->state_table[state].enter_state; if (enter) enter(sm->state_machine_owner); } /* * ****************************************************************************** * * P R O T E C T E D M E T H O D S * ****************************************************************************** */ /** * This method will set the initial state and state table for the state * machine. The caller should follow this request with the initialize * request to cause the state machine to start. * @sm: This parameter provides the state machine object to be * constructed. * @state_machine_owner: This parameter indicates the object that is owns the * state machine being constructed. * @state_table: This parameter specifies the table of state objects that is * managed by this state machine. * @initial_state: This parameter specifies the value of the initial state for * this state machine. * */ void sci_base_state_machine_construct(struct sci_base_state_machine *sm, struct sci_base_object *owner, const struct sci_base_state *state_table, u32 initial_state) { sm->state_machine_owner = owner; sm->initial_state_id = initial_state; sm->previous_state_id = initial_state; sm->current_state_id = initial_state; sm->state_table = state_table; } /** * This method will cause the state machine to enter the initial state. * @sm: This parameter specifies the state machine that is to * be started. * * sci_base_state_machine_construct() for how to set the initial state none */ void sci_base_state_machine_start(struct sci_base_state_machine *sm) { sm->current_state_id = sm->initial_state_id; #if defined(SCI_BASE_ENABLE_SUBJECT_NOTIFICATION) sci_base_subject_notify(&sm->parent); #endif sci_state_machine_enter_state(sm); } /** * This method will cause the state machine to exit it's current state only. * @sm: This parameter specifies the state machine that is to * be stopped. * */ void sci_base_state_machine_stop( struct sci_base_state_machine *sm) { sci_state_machine_exit_state(sm); #if defined(SCI_BASE_ENABLE_SUBJECT_NOTIFICATION) sci_base_subject_notify(&sm->parent); #endif } /** * This method performs an update to the current state of the state machine. * @sm: This parameter specifies the state machine for which * the caller wishes to perform a state change. * @next_state: This parameter specifies the new state for the state machine. * */ void sci_base_state_machine_change_state( struct sci_base_state_machine *sm, u32 next_state) { sci_state_machine_exit_state(sm); sm->previous_state_id = sm->current_state_id; sm->current_state_id = next_state; #if defined(SCI_BASE_ENABLE_SUBJECT_NOTIFICATION) /* Notify of the state change prior to entering the state. */ sci_base_subject_notify(&sm->parent); #endif sci_state_machine_enter_state(sm); } /** * This method simply returns the current state of the state machine to the * caller. * @sm: This parameter specifies the state machine for which to * retrieve the current state. * * This method returns a u32 value indicating the current state for the * supplied state machine. */ u32 sci_base_state_machine_get_state(struct sci_base_state_machine *sm) { return sm->current_state_id; }