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author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 22:20:36 (GMT) |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 22:20:36 (GMT) |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/gameport/lightning.c | |
download | linux-fsl-qoriq-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.tar.xz |
Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'drivers/input/gameport/lightning.c')
-rw-r--r-- | drivers/input/gameport/lightning.c | 344 |
1 files changed, 344 insertions, 0 deletions
diff --git a/drivers/input/gameport/lightning.c b/drivers/input/gameport/lightning.c new file mode 100644 index 0000000..d65d810 --- /dev/null +++ b/drivers/input/gameport/lightning.c @@ -0,0 +1,344 @@ +/* + * $Id: lightning.c,v 1.20 2002/01/22 20:41:31 vojtech Exp $ + * + * Copyright (c) 1998-2001 Vojtech Pavlik + */ + +/* + * PDPI Lightning 4 gamecard driver for Linux. + */ + +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * Should you need to contact me, the author, you can do so either by + * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: + * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic + */ + +#include <asm/io.h> +#include <linux/delay.h> +#include <linux/errno.h> +#include <linux/ioport.h> +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/init.h> +#include <linux/gameport.h> +#include <linux/slab.h> + +#define L4_PORT 0x201 +#define L4_SELECT_ANALOG 0xa4 +#define L4_SELECT_DIGITAL 0xa5 +#define L4_SELECT_SECONDARY 0xa6 +#define L4_CMD_ID 0x80 +#define L4_CMD_GETCAL 0x92 +#define L4_CMD_SETCAL 0x93 +#define L4_ID 0x04 +#define L4_BUSY 0x01 +#define L4_TIMEOUT 80 /* 80 us */ + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver"); +MODULE_LICENSE("GPL"); + +struct l4 { + struct gameport *gameport; + unsigned char port; +}; + +static struct l4 l4_ports[8]; + +/* + * l4_wait_ready() waits for the L4 to become ready. + */ + +static int l4_wait_ready(void) +{ + unsigned int t = L4_TIMEOUT; + + while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--; + return -(t <= 0); +} + +/* + * l4_cooked_read() reads data from the Lightning 4. + */ + +static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) +{ + struct l4 *l4 = gameport->port_data; + unsigned char status; + int i, result = -1; + + outb(L4_SELECT_ANALOG, L4_PORT); + outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT); + + if (inb(L4_PORT) & L4_BUSY) goto fail; + outb(l4->port & 3, L4_PORT); + + if (l4_wait_ready()) goto fail; + status = inb(L4_PORT); + + for (i = 0; i < 4; i++) + if (status & (1 << i)) { + if (l4_wait_ready()) goto fail; + axes[i] = inb(L4_PORT); + if (axes[i] > 252) axes[i] = -1; + } + + if (status & 0x10) { + if (l4_wait_ready()) goto fail; + *buttons = inb(L4_PORT) & 0x0f; + } + + result = 0; + +fail: outb(L4_SELECT_ANALOG, L4_PORT); + return result; +} + +static int l4_open(struct gameport *gameport, int mode) +{ + struct l4 *l4 = gameport->port_data; + + if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) + return -1; + outb(L4_SELECT_ANALOG, L4_PORT); + return 0; +} + +/* + * l4_getcal() reads the L4 with calibration values. + */ + +static int l4_getcal(int port, int *cal) +{ + int i, result = -1; + + outb(L4_SELECT_ANALOG, L4_PORT); + outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); + if (inb(L4_PORT) & L4_BUSY) + goto out; + + outb(L4_CMD_GETCAL, L4_PORT); + if (l4_wait_ready()) + goto out; + + if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) + goto out; + + if (l4_wait_ready()) + goto out; + outb(port & 3, L4_PORT); + + for (i = 0; i < 4; i++) { + if (l4_wait_ready()) + goto out; + cal[i] = inb(L4_PORT); + } + + result = 0; + +out: outb(L4_SELECT_ANALOG, L4_PORT); + return result; +} + +/* + * l4_setcal() programs the L4 with calibration values. + */ + +static int l4_setcal(int port, int *cal) +{ + int i, result = -1; + + outb(L4_SELECT_ANALOG, L4_PORT); + outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); + if (inb(L4_PORT) & L4_BUSY) + goto out; + + outb(L4_CMD_SETCAL, L4_PORT); + if (l4_wait_ready()) + goto out; + + if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) + goto out; + + if (l4_wait_ready()) + goto out; + outb(port & 3, L4_PORT); + + for (i = 0; i < 4; i++) { + if (l4_wait_ready()) + goto out; + outb(cal[i], L4_PORT); + } + + result = 0; + +out: outb(L4_SELECT_ANALOG, L4_PORT); + return result; +} + +/* + * l4_calibrate() calibrates the L4 for the attached device, so + * that the device's resistance fits into the L4's 8-bit range. + */ + +static int l4_calibrate(struct gameport *gameport, int *axes, int *max) +{ + int i, t; + int cal[4]; + struct l4 *l4 = gameport->port_data; + + if (l4_getcal(l4->port, cal)) + return -1; + + for (i = 0; i < 4; i++) { + t = (max[i] * cal[i]) / 200; + t = (t < 1) ? 1 : ((t > 255) ? 255 : t); + axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; + axes[i] = (axes[i] > 252) ? 252 : axes[i]; + cal[i] = t; + } + + if (l4_setcal(l4->port, cal)) + return -1; + + return 0; +} + +static int __init l4_create_ports(int card_no) +{ + struct l4 *l4; + struct gameport *port; + int i, idx; + + for (i = 0; i < 4; i++) { + + idx = card_no * 4 + i; + l4 = &l4_ports[idx]; + + if (!(l4->gameport = port = gameport_allocate_port())) { + printk(KERN_ERR "lightning: Memory allocation failed\n"); + while (--i >= 0) { + gameport_free_port(l4->gameport); + l4->gameport = NULL; + } + return -ENOMEM; + } + l4->port = idx; + + port->port_data = l4; + port->open = l4_open; + port->cooked_read = l4_cooked_read; + port->calibrate = l4_calibrate; + + gameport_set_name(port, "PDPI Lightning 4"); + gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx); + + if (idx == 0) + port->io = L4_PORT; + } + + return 0; +} + +static int __init l4_add_card(int card_no) +{ + int cal[4] = { 255, 255, 255, 255 }; + int i, rev, result; + struct l4 *l4; + + outb(L4_SELECT_ANALOG, L4_PORT); + outb(L4_SELECT_DIGITAL + card_no, L4_PORT); + + if (inb(L4_PORT) & L4_BUSY) + return -1; + outb(L4_CMD_ID, L4_PORT); + + if (l4_wait_ready()) + return -1; + + if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no) + return -1; + + if (l4_wait_ready()) + return -1; + if (inb(L4_PORT) != L4_ID) + return -1; + + if (l4_wait_ready()) + return -1; + rev = inb(L4_PORT); + + if (!rev) + return -1; + + result = l4_create_ports(card_no); + if (result) + return result; + + printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", + card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT); + + for (i = 0; i < 4; i++) { + l4 = &l4_ports[card_no * 4 + i]; + + if (rev > 0x28) /* on 2.9+ the setcal command works correctly */ + l4_setcal(l4->port, cal); + gameport_register_port(l4->gameport); + } + + return 0; +} + +static int __init l4_init(void) +{ + int i, cards = 0; + + if (!request_region(L4_PORT, 1, "lightning")) + return -1; + + for (i = 0; i < 2; i++) + if (l4_add_card(i) == 0) + cards++; + + outb(L4_SELECT_ANALOG, L4_PORT); + + if (!cards) { + release_region(L4_PORT, 1); + return -1; + } + + return 0; +} + +static void __exit l4_exit(void) +{ + int i; + int cal[4] = { 59, 59, 59, 59 }; + + for (i = 0; i < 8; i++) + if (l4_ports[i].gameport) { + l4_setcal(l4_ports[i].port, cal); + gameport_unregister_port(l4_ports[i].gameport); + } + + outb(L4_SELECT_ANALOG, L4_PORT); + release_region(L4_PORT, 1); +} + +module_init(l4_init); +module_exit(l4_exit); |