diff options
author | Mark Brown <broonie@opensource.wolfsonmicro.com> | 2009-08-26 13:14:51 (GMT) |
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committer | Mark Brown <broonie@opensource.wolfsonmicro.com> | 2009-08-26 14:27:57 (GMT) |
commit | f1e887de2d24d50286709912ddc4a91ead21ff81 (patch) | |
tree | 7e5c758c7de4f3d9f95e7b00937e4b317a7fcff9 /sound/soc/codecs | |
parent | 5dc0748182037e3fea35a96d615a3c2610b8e4b0 (diff) | |
download | linux-fsl-qoriq-f1e887de2d24d50286709912ddc4a91ead21ff81.tar.xz |
ASoC: Don't reconfigure WM8350 FLL if not needed
If the requested FLL configuration is the one we're currently running
in it's at best pointless to reconfigure the FLL.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Diffstat (limited to 'sound/soc/codecs')
-rw-r--r-- | sound/soc/codecs/wm8350.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/sound/soc/codecs/wm8350.c b/sound/soc/codecs/wm8350.c index 4ded0e3..71c9c4b 100644 --- a/sound/soc/codecs/wm8350.c +++ b/sound/soc/codecs/wm8350.c @@ -63,6 +63,8 @@ struct wm8350_data { struct wm8350_jack_data hpl; struct wm8350_jack_data hpr; struct regulator_bulk_data supplies[ARRAY_SIZE(supply_names)]; + int fll_freq_out; + int fll_freq_in; }; static unsigned int wm8350_codec_cache_read(struct snd_soc_codec *codec, @@ -1104,10 +1106,14 @@ static int wm8350_set_fll(struct snd_soc_dai *codec_dai, { struct snd_soc_codec *codec = codec_dai->codec; struct wm8350 *wm8350 = codec->control_data; + struct wm8350_data *priv = codec->private_data; struct _fll_div fll_div; int ret = 0; u16 fll_1, fll_4; + if (freq_in == priv->fll_freq_in && freq_out == priv->fll_freq_out) + return 0; + /* power down FLL - we need to do this for reconfiguration */ wm8350_clear_bits(wm8350, WM8350_POWER_MGMT_4, WM8350_FLL_ENA | WM8350_FLL_OSC_ENA); @@ -1142,6 +1148,9 @@ static int wm8350_set_fll(struct snd_soc_dai *codec_dai, wm8350_set_bits(wm8350, WM8350_POWER_MGMT_4, WM8350_FLL_OSC_ENA); wm8350_set_bits(wm8350, WM8350_POWER_MGMT_4, WM8350_FLL_ENA); + priv->fll_freq_out = freq_out; + priv->fll_freq_in = freq_in; + return 0; } |