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path: root/drivers/mtd/devices/ps3vram.c
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2009-01-08mtd/ps3vram: Use _PAGE_NO_CACHE in memory ioremapGeoff Levand
Use _PAGE_NO_CACHE for gpu memory ioremap. Also, add __iomem attribute to gpu memory pointer and change use of memset() to memset_io(). Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-01-08mtd/ps3vram: Use msleep in waitsGeoff Levand
Replace the use of udelay() with msleep() in the looping wait routines ps3vram_notifier_wait() and ps3vram_wait_ring(). Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-01-08mtd/ps3vram: Use proper kernel typesGeoff Levand
Replace the use of stdint.h types with kernel types in the ps3vram driver. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-01-08mtd/ps3vram: Cleanup ps3vram driver messagesGeoff Levand
Cleanup the ps3vram driver messages. Add a new struct device pointer variable dev to struct ps3vram_priv and use dev_dbg(), pr_dbg(), etc. where appropriate. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-01-08mtd/ps3vram: Remove ps3vram debug routinesGeoff Levand
Remove the ps3vram debug routines ps3vram_dump_ring() and ps3vram_dump_reports(). These routines are not needed. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-01-08mtd/ps3vram: Add modalias support to the ps3vram driverGeert Uytterhoeven
Update ps3vram driver to use the new ps3 three id modalias support. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2009-01-08mtd/ps3vram: Add ps3vram driver for accessing video RAM as MTDJim Paris
Add ps3vram driver, which exposes unused video RAM on the PS3 as a MTD device suitable for storage or swap. Fast data transfer is achieved using a local cache in system RAM and DMA transfers via the GPU. Signed-off-by: Vivien Chappelier <vivien.chappelier@free.fr> Signed-off-by: Jim Paris <jim@jtan.com> Acked-by: Geoff Levand <geoffrey.levand@am.sony.com> Acked-by: David Woodhouse <David.Woodhouse@intel.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>