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author | Dave Airlie <airlied@redhat.com> | 2011-03-14 04:15:13 (GMT) |
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committer | Dave Airlie <airlied@redhat.com> | 2011-03-14 04:15:13 (GMT) |
commit | 34db18abd376b2075c760c38f0b861aed379415d (patch) | |
tree | c4174e39a2f445f17c25ab206d45c66217bbbf85 /Documentation/devicetree/bindings/powerpc/nintendo/wii.txt | |
parent | e73f88af66fcc50083fae4b7e1c39b469179a97a (diff) | |
parent | 47ae63e0c2e5fdb582d471dc906eb29be94c732f (diff) | |
download | linux-fsl-qoriq-34db18abd376b2075c760c38f0b861aed379415d.tar.xz |
Merge remote branch 'intel/drm-intel-next' of ../drm-next into drm-core-next
* 'intel/drm-intel-next' of ../drm-next: (755 commits)
drm/i915: Only wait on a pending flip if we intend to write to the buffer
drm/i915/dp: Sanity check eDP existence
drm/i915: Rebind the buffer if its alignment constraints changes with tiling
drm/i915: Disable GPU semaphores by default
drm/i915: Do not overflow the MMADDR write FIFO
Revert "drm/i915: fix corruptions on i8xx due to relaxed fencing"
drm/i915: Don't save/restore hardware status page address register
drm/i915: don't store the reg value for HWS_PGA
drm/i915: fix memory corruption with GM965 and >4GB RAM
Linux 2.6.38-rc7
Revert "TPM: Long default timeout fix"
drm/i915: Re-enable GPU semaphores for SandyBridge mobile
drm/i915: Replace vblank PM QoS with "Interrupt-Based AGPBUSY#"
Revert "drm/i915: Use PM QoS to prevent C-State starvation of gen3 GPU"
drm/i915: Allow relocation deltas outside of target bo
drm/i915: Silence an innocuous compiler warning for an unused variable
fs/block_dev.c: fix new kernel-doc warning
ACPI: Fix build for CONFIG_NET unset
mm: <asm-generic/pgtable.h> must include <linux/mm_types.h>
x86: Use u32 instead of long to set reset vector back to 0
...
Conflicts:
drivers/gpu/drm/i915/i915_gem.c
Diffstat (limited to 'Documentation/devicetree/bindings/powerpc/nintendo/wii.txt')
-rw-r--r-- | Documentation/devicetree/bindings/powerpc/nintendo/wii.txt | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/Documentation/devicetree/bindings/powerpc/nintendo/wii.txt b/Documentation/devicetree/bindings/powerpc/nintendo/wii.txt new file mode 100644 index 0000000..a7e155a --- /dev/null +++ b/Documentation/devicetree/bindings/powerpc/nintendo/wii.txt @@ -0,0 +1,184 @@ + +Nintendo Wii device tree +======================== + +0) The root node + + This node represents the Nintendo Wii video game console. + + Required properties: + + - model : Should be "nintendo,wii" + - compatible : Should be "nintendo,wii" + +1) The "hollywood" node + + This node represents the multi-function "Hollywood" chip, which packages + many of the devices found in the Nintendo Wii. + + Required properties: + + - compatible : Should be "nintendo,hollywood" + +1.a) The Video Interface (VI) node + + Represents the interface between the graphics processor and a external + video encoder. + + Required properties: + + - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi" + - reg : should contain the VI registers location and length + - interrupts : should contain the VI interrupt + +1.b) The Processor Interface (PI) node + + Represents the data and control interface between the main processor + and graphics and audio processor. + + Required properties: + + - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi" + - reg : should contain the PI registers location and length + +1.b.i) The "Flipper" interrupt controller node + + Represents the "Flipper" interrupt controller within the "Hollywood" chip. + The node for the "Flipper" interrupt controller must be placed under + the PI node. + + Required properties: + + - #interrupt-cells : <1> + - compatible : should be "nintendo,flipper-pic" + - interrupt-controller + +1.c) The Digital Signal Procesor (DSP) node + + Represents the digital signal processor interface, designed to offload + audio related tasks. + + Required properties: + + - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp" + - reg : should contain the DSP registers location and length + - interrupts : should contain the DSP interrupt + +1.d) The Serial Interface (SI) node + + Represents the interface to the four single bit serial interfaces. + The SI is a proprietary serial interface used normally to control gamepads. + It's NOT a RS232-type interface. + + Required properties: + + - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si" + - reg : should contain the SI registers location and length + - interrupts : should contain the SI interrupt + +1.e) The Audio Interface (AI) node + + Represents the interface to the external 16-bit stereo digital-to-analog + converter. + + Required properties: + + - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai" + - reg : should contain the AI registers location and length + - interrupts : should contain the AI interrupt + +1.f) The External Interface (EXI) node + + Represents the multi-channel SPI-like interface. + + Required properties: + + - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi" + - reg : should contain the EXI registers location and length + - interrupts : should contain the EXI interrupt + +1.g) The Open Host Controller Interface (OHCI) nodes + + Represent the USB 1.x Open Host Controller Interfaces. + + Required properties: + + - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci" + - reg : should contain the OHCI registers location and length + - interrupts : should contain the OHCI interrupt + +1.h) The Enhanced Host Controller Interface (EHCI) node + + Represents the USB 2.0 Enhanced Host Controller Interface. + + Required properties: + + - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci" + - reg : should contain the EHCI registers location and length + - interrupts : should contain the EHCI interrupt + +1.i) The Secure Digital Host Controller Interface (SDHCI) nodes + + Represent the Secure Digital Host Controller Interfaces. + + Required properties: + + - compatible : should be "nintendo,hollywood-sdhci","sdhci" + - reg : should contain the SDHCI registers location and length + - interrupts : should contain the SDHCI interrupt + +1.j) The Inter-Processsor Communication (IPC) node + + Represent the Inter-Processor Communication interface. This interface + enables communications between the Broadway and the Starlet processors. + + - compatible : should be "nintendo,hollywood-ipc" + - reg : should contain the IPC registers location and length + - interrupts : should contain the IPC interrupt + +1.k) The "Hollywood" interrupt controller node + + Represents the "Hollywood" interrupt controller within the + "Hollywood" chip. + + Required properties: + + - #interrupt-cells : <1> + - compatible : should be "nintendo,hollywood-pic" + - reg : should contain the controller registers location and length + - interrupt-controller + - interrupts : should contain the cascade interrupt of the "flipper" pic + - interrupt-parent: should contain the phandle of the "flipper" pic + +1.l) The General Purpose I/O (GPIO) controller node + + Represents the dual access 32 GPIO controller interface. + + Required properties: + + - #gpio-cells : <2> + - compatible : should be "nintendo,hollywood-gpio" + - reg : should contain the IPC registers location and length + - gpio-controller + +1.m) The control node + + Represents the control interface used to setup several miscellaneous + settings of the "Hollywood" chip like boot memory mappings, resets, + disk interface mode, etc. + + Required properties: + + - compatible : should be "nintendo,hollywood-control" + - reg : should contain the control registers location and length + +1.n) The Disk Interface (DI) node + + Represents the interface used to communicate with mass storage devices. + + Required properties: + + - compatible : should be "nintendo,hollywood-di" + - reg : should contain the DI registers location and length + - interrupts : should contain the DI interrupt + |