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authorMark Brown <broonie@opensource.wolfsonmicro.com>2011-04-18 17:07:43 (GMT)
committerMark Brown <broonie@opensource.wolfsonmicro.com>2011-04-18 17:07:43 (GMT)
commitd5381e42f64ca19f05c5799ffae5708acb6ed411 (patch)
tree8b5e757a9847047102c475c6c583afc191d02e5b /arch/m68k/atari/atakeyb.c
parentf030d60b30855e18ac5bf080fa9e576147623d18 (diff)
parentb3c27b51db9112d03864fdef44fa611dd69c1425 (diff)
downloadlinux-fsl-qoriq-d5381e42f64ca19f05c5799ffae5708acb6ed411.tar.xz
ASoC: Merge branch 'for-2.6.39' into for-2.6.40
Fix trivial conflict caused by silly spelling fix patch. Conflicts: sound/soc/codecs/wm8994.c
Diffstat (limited to 'arch/m68k/atari/atakeyb.c')
-rw-r--r--arch/m68k/atari/atakeyb.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/arch/m68k/atari/atakeyb.c b/arch/m68k/atari/atakeyb.c
index 5890897..b995513 100644
--- a/arch/m68k/atari/atakeyb.c
+++ b/arch/m68k/atari/atakeyb.c
@@ -130,7 +130,7 @@ KEYBOARD_STATE kb_state;
* it's really hard to decide whether they're mouse or keyboard bytes. Since
* overruns usually occur when moving the Atari mouse rapidly, they're seen as
* mouse bytes here. If this is wrong, only a make code of the keyboard gets
- * lost, which isn't too bad. Loosing a break code would be disastrous,
+ * lost, which isn't too bad. Losing a break code would be disastrous,
* because then the keyboard repeat strikes...
*/