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author | Linus Torvalds <torvalds@linux-foundation.org> | 2008-07-24 22:43:44 (GMT) |
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committer | Linus Torvalds <torvalds@linux-foundation.org> | 2008-07-24 23:12:40 (GMT) |
commit | b30f3ae50cd03ef2ff433a5030fbf88dd8323528 (patch) | |
tree | ec140aa507d73eb5f4dfb8d46ccbd9dd80ca84e7 /arch/x86/kernel | |
parent | b5684b83b1e1579bbbc80e703e990c0cccf5892c (diff) | |
download | linux-fsl-qoriq-b30f3ae50cd03ef2ff433a5030fbf88dd8323528.tar.xz |
x86-64: Clean up 'save/restore_i387()' usage
Suresh Siddha wants to fix a possible FPU leakage in error conditions,
but the fact that save/restore_i387() are inlines in a header file makes
that harder to do than necessary. So start off with an obvious cleanup.
This just moves the x86-64 version of save/restore_i387() out of the
header file, and moves it to the only file that it is actually used in:
arch/x86/kernel/signal_64.c. So exposing it in a header file was wrong
to begin with.
[ Side note: I'd like to fix up some of the games we play with the
32-bit version of these functions too, but that's a separate
matter. The 32-bit versions are shared - under different names
at that! - by both the native x86-32 code and the x86-64 32-bit
compatibility code ]
Acked-by: Suresh Siddha <suresh.b.siddha@intel.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'arch/x86/kernel')
-rw-r--r-- | arch/x86/kernel/signal_64.c | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/arch/x86/kernel/signal_64.c b/arch/x86/kernel/signal_64.c index 47c3d24..b45ef8d 100644 --- a/arch/x86/kernel/signal_64.c +++ b/arch/x86/kernel/signal_64.c @@ -53,6 +53,59 @@ sys_sigaltstack(const stack_t __user *uss, stack_t __user *uoss, return do_sigaltstack(uss, uoss, regs->sp); } +/* + * Signal frame handlers. + */ + +static inline int save_i387(struct _fpstate __user *buf) +{ + struct task_struct *tsk = current; + int err = 0; + + BUILD_BUG_ON(sizeof(struct user_i387_struct) != + sizeof(tsk->thread.xstate->fxsave)); + + if ((unsigned long)buf % 16) + printk("save_i387: bad fpstate %p\n", buf); + + if (!used_math()) + return 0; + clear_used_math(); /* trigger finit */ + if (task_thread_info(tsk)->status & TS_USEDFPU) { + err = save_i387_checking((struct i387_fxsave_struct __user *) + buf); + if (err) + return err; + task_thread_info(tsk)->status &= ~TS_USEDFPU; + stts(); + } else { + if (__copy_to_user(buf, &tsk->thread.xstate->fxsave, + sizeof(struct i387_fxsave_struct))) + return -1; + } + return 1; +} + +/* + * This restores directly out of user space. Exceptions are handled. + */ +static inline int restore_i387(struct _fpstate __user *buf) +{ + struct task_struct *tsk = current; + int err; + + if (!used_math()) { + err = init_fpu(tsk); + if (err) + return err; + } + + if (!(task_thread_info(current)->status & TS_USEDFPU)) { + clts(); + task_thread_info(current)->status |= TS_USEDFPU; + } + return restore_fpu_checking((__force struct i387_fxsave_struct *)buf); +} /* * Do a signal return; undo the signal stack. |