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authorAnton Vorontsov <cbouatmailru@gmail.com>2012-01-04 05:09:35 (GMT)
committerAnton Vorontsov <cbouatmailru@gmail.com>2012-01-04 05:09:35 (GMT)
commit251f39fe42dae863bd24e30864e6b66076ba076d (patch)
treec804944bc17f3836d19cc8b5bc611dd1fb0ea915 /include/linux/gameport.h
parent9b8872273af6983b246252a6508fa7cf34c69d6e (diff)
parent35b4c01e29bdd9632dabf9784ed3486333f00427 (diff)
downloadlinux-fsl-qoriq-251f39fe42dae863bd24e30864e6b66076ba076d.tar.xz
Merge branch 'power-supply-scope' of git://git.kernel.org/pub/scm/linux/kernel/git/jeremy/xen
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r--include/linux/gameport.h25
1 files changed, 12 insertions, 13 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index b65a6f4..b456b08 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -71,15 +71,14 @@ void gameport_close(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
void __gameport_register_port(struct gameport *gameport, struct module *owner);
-static inline void gameport_register_port(struct gameport *gameport)
-{
- __gameport_register_port(gameport, THIS_MODULE);
-}
+/* use a define to avoid include chaining to get THIS_MODULE */
+#define gameport_register_port(gameport) \
+ __gameport_register_port(gameport, THIS_MODULE)
void gameport_unregister_port(struct gameport *gameport);
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- __attribute__ ((format (printf, 2, 3)));
+__printf(2, 3)
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
#else
@@ -93,8 +92,8 @@ static inline void gameport_unregister_port(struct gameport *gameport)
return;
}
-static inline void gameport_set_phys(struct gameport *gameport,
- const char *fmt, ...)
+static inline __printf(2, 3)
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
{
return;
}
@@ -145,12 +144,12 @@ static inline void gameport_unpin_driver(struct gameport *gameport)
mutex_unlock(&gameport->drv_mutex);
}
-int __gameport_register_driver(struct gameport_driver *drv,
+int __must_check __gameport_register_driver(struct gameport_driver *drv,
struct module *owner, const char *mod_name);
-static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
-{
- return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
-}
+
+/* use a define to avoid include chaining to get THIS_MODULE & friends */
+#define gameport_register_driver(drv) \
+ __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
void gameport_unregister_driver(struct gameport_driver *drv);