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author | Chris Wilson <chris@chris-wilson.co.uk> | 2012-12-19 12:14:22 (GMT) |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2013-01-09 13:20:24 (GMT) |
commit | ca320ac456099c29290568353d924157e626ede9 (patch) | |
tree | a9e4eef3242183022f63a1e83aaed779a599ca08 /ipc/compat.c | |
parent | c16ed4be4c3c691e8c11dc6d22490f79f030d300 (diff) | |
download | linux-fsl-qoriq-ca320ac456099c29290568353d924157e626ede9.tar.xz |
drm/i915: Use pixel size for computing linear offsets into a sprite
This fixes an original bug in the sprite code that miscomputed the
source offset into a linear YUV packed framebuffer, that was magnified
into an oops with
commit 5a35e99e8162d6820013a56ad15ea8bf937af5a6
Author: Damien Lespiau <damien.lespiau@intel.com>
Date: Fri Oct 26 18:20:12 2012 +0100
drm/i915: adjust sprite base address
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.com>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'ipc/compat.c')
0 files changed, 0 insertions, 0 deletions