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authorDavid Howells <dhowells@redhat.com>2009-04-03 15:42:35 (GMT)
committerDavid Howells <dhowells@redhat.com>2009-04-03 15:42:35 (GMT)
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treef2935c02ac8508dacd125bb1c8bb6f4879fe778e /Documentation/slow-work.txt
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downloadlinux-8f0aa2f25b31ba27db84259141e52ee6ec0d2820.tar.xz
Document the slow work thread pool
Document the slow work thread pool. Signed-off-by: David Howells <dhowells@redhat.com> Acked-by: Steve Dickson <steved@redhat.com> Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com> Acked-by: Al Viro <viro@zeniv.linux.org.uk> Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
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+ ====================================
+ SLOW WORK ITEM EXECUTION THREAD POOL
+ ====================================
+
+By: David Howells <dhowells@redhat.com>
+
+The slow work item execution thread pool is a pool of threads for performing
+things that take a relatively long time, such as making mkdir calls.
+Typically, when processing something, these items will spend a lot of time
+blocking a thread on I/O, thus making that thread unavailable for doing other
+work.
+
+The standard workqueue model is unsuitable for this class of work item as that
+limits the owner to a single thread or a single thread per CPU. For some
+tasks, however, more threads - or fewer - are required.
+
+There is just one pool per system. It contains no threads unless something
+wants to use it - and that something must register its interest first. When
+the pool is active, the number of threads it contains is dynamic, varying
+between a maximum and minimum setting, depending on the load.
+
+
+====================
+CLASSES OF WORK ITEM
+====================
+
+This pool support two classes of work items:
+
+ (*) Slow work items.
+
+ (*) Very slow work items.
+
+The former are expected to finish much quicker than the latter.
+
+An operation of the very slow class may do a batch combination of several
+lookups, mkdirs, and a create for instance.
+
+An operation of the ordinarily slow class may, for example, write stuff or
+expand files, provided the time taken to do so isn't too long.
+
+Operations of both types may sleep during execution, thus tying up the thread
+loaned to it.
+
+
+THREAD-TO-CLASS ALLOCATION
+--------------------------
+
+Not all the threads in the pool are available to work on very slow work items.
+The number will be between one and one fewer than the number of active threads.
+This is configurable (see the "Pool Configuration" section).
+
+All the threads are available to work on ordinarily slow work items, but a
+percentage of the threads will prefer to work on very slow work items.
+
+The configuration ensures that at least one thread will be available to work on
+very slow work items, and at least one thread will be available that won't work
+on very slow work items at all.
+
+
+=====================
+USING SLOW WORK ITEMS
+=====================
+
+Firstly, a module or subsystem wanting to make use of slow work items must
+register its interest:
+
+ int ret = slow_work_register_user();
+
+This will return 0 if successful, or a -ve error upon failure.
+
+
+Slow work items may then be set up by:
+
+ (1) Declaring a slow_work struct type variable:
+
+ #include <linux/slow-work.h>
+
+ struct slow_work myitem;
+
+ (2) Declaring the operations to be used for this item:
+
+ struct slow_work_ops myitem_ops = {
+ .get_ref = myitem_get_ref,
+ .put_ref = myitem_put_ref,
+ .execute = myitem_execute,
+ };
+
+ [*] For a description of the ops, see section "Item Operations".
+
+ (3) Initialising the item:
+
+ slow_work_init(&myitem, &myitem_ops);
+
+ or:
+
+ vslow_work_init(&myitem, &myitem_ops);
+
+ depending on its class.
+
+A suitably set up work item can then be enqueued for processing:
+
+ int ret = slow_work_enqueue(&myitem);
+
+This will return a -ve error if the thread pool is unable to gain a reference
+on the item, 0 otherwise.
+
+
+The items are reference counted, so there ought to be no need for a flush
+operation. When all a module's slow work items have been processed, and the
+module has no further interest in the facility, it should unregister its
+interest:
+
+ slow_work_unregister_user();
+
+
+===============
+ITEM OPERATIONS
+===============
+
+Each work item requires a table of operations of type struct slow_work_ops.
+All members are required:
+
+ (*) Get a reference on an item:
+
+ int (*get_ref)(struct slow_work *work);
+
+ This allows the thread pool to attempt to pin an item by getting a
+ reference on it. This function should return 0 if the reference was
+ granted, or a -ve error otherwise. If an error is returned,
+ slow_work_enqueue() will fail.
+
+ The reference is held whilst the item is queued and whilst it is being
+ executed. The item may then be requeued with the same reference held, or
+ the reference will be released.
+
+ (*) Release a reference on an item:
+
+ void (*put_ref)(struct slow_work *work);
+
+ This allows the thread pool to unpin an item by releasing the reference on
+ it. The thread pool will not touch the item again once this has been
+ called.
+
+ (*) Execute an item:
+
+ void (*execute)(struct slow_work *work);
+
+ This should perform the work required of the item. It may sleep, it may
+ perform disk I/O and it may wait for locks.
+
+
+==================
+POOL CONFIGURATION
+==================
+
+The slow-work thread pool has a number of configurables:
+
+ (*) /proc/sys/kernel/slow-work/min-threads
+
+ The minimum number of threads that should be in the pool whilst it is in
+ use. This may be anywhere between 2 and max-threads.
+
+ (*) /proc/sys/kernel/slow-work/max-threads
+
+ The maximum number of threads that should in the pool. This may be
+ anywhere between min-threads and 255 or NR_CPUS * 2, whichever is greater.
+
+ (*) /proc/sys/kernel/slow-work/vslow-percentage
+
+ The percentage of active threads in the pool that may be used to execute
+ very slow work items. This may be between 1 and 99. The resultant number
+ is bounded to between 1 and one fewer than the number of active threads.
+ This ensures there is always at least one thread that can process very
+ slow work items, and always at least one thread that won't.