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authorAvi Kivity <avi@redhat.com>2009-11-24 13:20:15 (GMT)
committerAvi Kivity <avi@redhat.com>2009-12-03 07:32:25 (GMT)
commiteb3c79e64a70fb8f7473e30fa07e89c1ecc2c9bb (patch)
treee6c73345d26a553d0b36a9503d674fd70b66233d /arch/x86/kvm/emulate.c
parentd7b0b5eb3000c6fb902f08c619fcd673a23d8fab (diff)
downloadlinux-eb3c79e64a70fb8f7473e30fa07e89c1ecc2c9bb.tar.xz
KVM: x86 emulator: limit instructions to 15 bytes
While we are never normally passed an instruction that exceeds 15 bytes, smp games can cause us to attempt to interpret one, which will cause large latencies in non-preempt hosts. Cc: stable@kernel.org Signed-off-by: Avi Kivity <avi@redhat.com>
Diffstat (limited to 'arch/x86/kvm/emulate.c')
-rw-r--r--arch/x86/kvm/emulate.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/arch/x86/kvm/emulate.c b/arch/x86/kvm/emulate.c
index d226dff..7e8faea 100644
--- a/arch/x86/kvm/emulate.c
+++ b/arch/x86/kvm/emulate.c
@@ -622,6 +622,9 @@ static int do_insn_fetch(struct x86_emulate_ctxt *ctxt,
{
int rc = 0;
+ /* x86 instructions are limited to 15 bytes. */
+ if (eip + size - ctxt->decode.eip_orig > 15)
+ return X86EMUL_UNHANDLEABLE;
eip += ctxt->cs_base;
while (size--) {
rc = do_fetch_insn_byte(ctxt, ops, eip++, dest++);
@@ -880,7 +883,7 @@ x86_decode_insn(struct x86_emulate_ctxt *ctxt, struct x86_emulate_ops *ops)
/* Shadow copy of register state. Committed on successful emulation. */
memset(c, 0, sizeof(struct decode_cache));
- c->eip = kvm_rip_read(ctxt->vcpu);
+ c->eip = c->eip_orig = kvm_rip_read(ctxt->vcpu);
ctxt->cs_base = seg_base(ctxt, VCPU_SREG_CS);
memcpy(c->regs, ctxt->vcpu->arch.regs, sizeof c->regs);