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authorRafael J. Wysocki <rjw@sisk.pl>2007-10-18 10:04:45 (GMT)
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-10-18 21:37:19 (GMT)
commite42837bcd35b75bb59ae5d3e62f87be1aeeb05c3 (patch)
treeaa9666b080dc75ef3fa27992f042a422f7a979b7 /drivers/input/gameport
parent2e1318956ce6bf149af5c5e98499b5cd99f99c89 (diff)
downloadlinux-e42837bcd35b75bb59ae5d3e62f87be1aeeb05c3.tar.xz
freezer: introduce freezer-friendly waiting macros
Introduce freezer-friendly wrappers around wait_event_interruptible() and wait_event_interruptible_timeout(), originally defined in <linux/wait.h>, to be used in freezable kernel threads. Make some of the freezable kernel threads use them. This is necessary for the freezer to stop sending signals to kernel threads, which is implemented in the next patch. Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl> Acked-by: Pavel Machek <pavel@ucw.cz> Cc: Nigel Cunningham <nigel@nigel.suspend2.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/gameport.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 20896d5..ec1b6cf 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -448,9 +448,8 @@ static int gameport_thread(void *nothing)
set_freezable();
do {
gameport_handle_event();
- wait_event_interruptible(gameport_wait,
+ wait_event_freezable(gameport_wait,
kthread_should_stop() || !list_empty(&gameport_event_list));
- try_to_freeze();
} while (!kthread_should_stop());
printk(KERN_DEBUG "gameport: kgameportd exiting\n");