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authorEric Anholt <eric@anholt.net>2015-11-30 20:13:37 (GMT)
committerEric Anholt <eric@anholt.net>2015-12-08 04:05:10 (GMT)
commitd5b1a78a772f1e31a94f8babfa964152ec5e9aa5 (patch)
treefc74c0df66b4e6fd7d610a96fe8cb2a428db8399 /fs/ocfs2/mmap.c
parentd3f5168a0810005920e7a3d5ba83e249bd9a750c (diff)
downloadlinux-d5b1a78a772f1e31a94f8babfa964152ec5e9aa5.tar.xz
drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'fs/ocfs2/mmap.c')
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