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authorEric Anholt <eric@anholt.net>2015-10-30 17:09:02 (GMT)
committerEric Anholt <eric@anholt.net>2015-12-08 04:49:49 (GMT)
commit214613656b5179f0daab6e0a080814b5100d45f0 (patch)
tree593f08acb384a728a9f15308b7ff47df5ec94591 /include/uapi/drm/vc4_drm.h
parentb501bacc6060fd62654b756469cc3091eb53de3a (diff)
downloadlinux-214613656b5179f0daab6e0a080814b5100d45f0.tar.xz
drm/vc4: Add an interface for capturing the GPU state after a hang.
This can be parsed with vc4-gpu-tools tools for trying to figure out what was going on. v2: Use __u32-style types. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'include/uapi/drm/vc4_drm.h')
-rw-r--r--include/uapi/drm/vc4_drm.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index fe4161b..eeb37e3 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -32,6 +32,7 @@
#define DRM_VC4_CREATE_BO 0x03
#define DRM_VC4_MMAP_BO 0x04
#define DRM_VC4_CREATE_SHADER_BO 0x05
+#define DRM_VC4_GET_HANG_STATE 0x06
#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
@@ -39,6 +40,7 @@
#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
+#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
struct drm_vc4_submit_rcl_surface {
__u32 hindex; /* Handle index, or ~0 if not present. */
@@ -231,4 +233,47 @@ struct drm_vc4_create_shader_bo {
__u32 pad;
};
+struct drm_vc4_get_hang_state_bo {
+ __u32 handle;
+ __u32 paddr;
+ __u32 size;
+ __u32 pad;
+};
+
+/**
+ * struct drm_vc4_hang_state - ioctl argument for collecting state
+ * from a GPU hang for analysis.
+*/
+struct drm_vc4_get_hang_state {
+ /** Pointer to array of struct drm_vc4_get_hang_state_bo. */
+ __u64 bo;
+ /**
+ * On input, the size of the bo array. Output is the number
+ * of bos to be returned.
+ */
+ __u32 bo_count;
+
+ __u32 start_bin, start_render;
+
+ __u32 ct0ca, ct0ea;
+ __u32 ct1ca, ct1ea;
+ __u32 ct0cs, ct1cs;
+ __u32 ct0ra0, ct1ra0;
+
+ __u32 bpca, bpcs;
+ __u32 bpoa, bpos;
+
+ __u32 vpmbase;
+
+ __u32 dbge;
+ __u32 fdbgo;
+ __u32 fdbgb;
+ __u32 fdbgr;
+ __u32 fdbgs;
+ __u32 errstat;
+
+ /* Pad that we may save more registers into in the future. */
+ __u32 pad[16];
+};
+
#endif /* _UAPI_VC4_DRM_H_ */