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authorChao Xie <chao.xie@marvell.com>2014-01-23 02:47:42 (GMT)
committerMike Turquette <mturquette@linaro.org>2014-03-27 03:59:27 (GMT)
commit5d26c15d3ba98c31b24286dac7a390a307fcff29 (patch)
tree32dadeb1f46b6bb918edf3b32960f64201e1742e /include/video/hecubafb.h
parentc45693a6480cee906557a9fba533a9f3c224f91e (diff)
downloadlinux-5d26c15d3ba98c31b24286dac7a390a307fcff29.tar.xz
clk: mmp: try to use closer one when do round rate
The orignal code will use the bigger rate between "previous rate" and "current rate" when caculate the rate. In fact, hardware cares about the closest one. So choose the closer rate between "previous rate" and "current rate". Signed-off-by: Chao Xie <chao.xie@marvell.com> Signed-off-by: Mike Turquette <mturquette@linaro.org>
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