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|
########################################################################
# Implement fast SHA-256 with SSSE3 instructions. (x86_64)
#
# Copyright (C) 2013 Intel Corporation.
#
# Authors:
# James Guilford <james.guilford@intel.com>
# Kirk Yap <kirk.s.yap@intel.com>
# Tim Chen <tim.c.chen@linux.intel.com>
#
# This software is available to you under a choice of one of two
# licenses. You may choose to be licensed under the terms of the GNU
# General Public License (GPL) Version 2, available from the file
# COPYING in the main directory of this source tree, or the
# OpenIB.org BSD license below:
#
# Redistribution and use in source and binary forms, with or
# without modification, are permitted provided that the following
# conditions are met:
#
# - Redistributions of source code must retain the above
# copyright notice, this list of conditions and the following
# disclaimer.
#
# - Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following
# disclaimer in the documentation and/or other materials
# provided with the distribution.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
########################################################################
#
# This code is described in an Intel White-Paper:
# "Fast SHA-256 Implementations on Intel Architecture Processors"
#
# To find it, surf to http://www.intel.com/p/en_US/embedded
# and search for that title.
#
########################################################################
#include <linux/linkage.h>
## assume buffers not aligned
#define MOVDQ movdqu
################################ Define Macros
# addm [mem], reg
# Add reg to mem using reg-mem add and store
.macro addm p1 p2
add \p1, \p2
mov \p2, \p1
.endm
################################
# COPY_XMM_AND_BSWAP xmm, [mem], byte_flip_mask
# Load xmm with mem and byte swap each dword
.macro COPY_XMM_AND_BSWAP p1 p2 p3
MOVDQ \p2, \p1
pshufb \p3, \p1
.endm
################################
X0 = %xmm4
X1 = %xmm5
X2 = %xmm6
X3 = %xmm7
XTMP0 = %xmm0
XTMP1 = %xmm1
XTMP2 = %xmm2
XTMP3 = %xmm3
XTMP4 = %xmm8
XFER = %xmm9
SHUF_00BA = %xmm10 # shuffle xBxA -> 00BA
SHUF_DC00 = %xmm11 # shuffle xDxC -> DC00
BYTE_FLIP_MASK = %xmm12
NUM_BLKS = %rdx # 3rd arg
CTX = %rsi # 2nd arg
INP = %rdi # 1st arg
SRND = %rdi # clobbers INP
c = %ecx
d = %r8d
e = %edx
TBL = %rbp
a = %eax
b = %ebx
f = %r9d
g = %r10d
h = %r11d
y0 = %r13d
y1 = %r14d
y2 = %r15d
_INP_END_SIZE = 8
_INP_SIZE = 8
_XFER_SIZE = 8
_XMM_SAVE_SIZE = 0
_INP_END = 0
_INP = _INP_END + _INP_END_SIZE
_XFER = _INP + _INP_SIZE
_XMM_SAVE = _XFER + _XFER_SIZE
STACK_SIZE = _XMM_SAVE + _XMM_SAVE_SIZE
# rotate_Xs
# Rotate values of symbols X0...X3
.macro rotate_Xs
X_ = X0
X0 = X1
X1 = X2
X2 = X3
X3 = X_
.endm
# ROTATE_ARGS
# Rotate values of symbols a...h
.macro ROTATE_ARGS
TMP_ = h
h = g
g = f
f = e
e = d
d = c
c = b
b = a
a = TMP_
.endm
.macro FOUR_ROUNDS_AND_SCHED
## compute s0 four at a time and s1 two at a time
## compute W[-16] + W[-7] 4 at a time
movdqa X3, XTMP0
mov e, y0 # y0 = e
ror $(25-11), y0 # y0 = e >> (25-11)
mov a, y1 # y1 = a
palignr $4, X2, XTMP0 # XTMP0 = W[-7]
ror $(22-13), y1 # y1 = a >> (22-13)
xor e, y0 # y0 = e ^ (e >> (25-11))
mov f, y2 # y2 = f
ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
movdqa X1, XTMP1
xor a, y1 # y1 = a ^ (a >> (22-13)
xor g, y2 # y2 = f^g
paddd X0, XTMP0 # XTMP0 = W[-7] + W[-16]
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
and e, y2 # y2 = (f^g)&e
ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
## compute s0
palignr $4, X0, XTMP1 # XTMP1 = W[-15]
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
xor g, y2 # y2 = CH = ((f^g)&e)^g
movdqa XTMP1, XTMP2 # XTMP2 = W[-15]
ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
add y0, y2 # y2 = S1 + CH
add _XFER(%rsp) , y2 # y2 = k + w + S1 + CH
movdqa XTMP1, XTMP3 # XTMP3 = W[-15]
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
pslld $(32-7), XTMP1 #
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
psrld $7, XTMP2 #
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
por XTMP2, XTMP1 # XTMP1 = W[-15] ror 7
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
#
ROTATE_ARGS #
movdqa XTMP3, XTMP2 # XTMP2 = W[-15]
mov e, y0 # y0 = e
mov a, y1 # y1 = a
movdqa XTMP3, XTMP4 # XTMP4 = W[-15]
ror $(25-11), y0 # y0 = e >> (25-11)
xor e, y0 # y0 = e ^ (e >> (25-11))
mov f, y2 # y2 = f
ror $(22-13), y1 # y1 = a >> (22-13)
pslld $(32-18), XTMP3 #
xor a, y1 # y1 = a ^ (a >> (22-13)
ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
xor g, y2 # y2 = f^g
psrld $18, XTMP2 #
ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
and e, y2 # y2 = (f^g)&e
ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
pxor XTMP3, XTMP1
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
xor g, y2 # y2 = CH = ((f^g)&e)^g
psrld $3, XTMP4 # XTMP4 = W[-15] >> 3
add y0, y2 # y2 = S1 + CH
add (1*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
pxor XTMP2, XTMP1 # XTMP1 = W[-15] ror 7 ^ W[-15] ror 18
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
pxor XTMP4, XTMP1 # XTMP1 = s0
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
## compute low s1
pshufd $0b11111010, X3, XTMP2 # XTMP2 = W[-2] {BBAA}
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
paddd XTMP1, XTMP0 # XTMP0 = W[-16] + W[-7] + s0
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
ROTATE_ARGS
movdqa XTMP2, XTMP3 # XTMP3 = W[-2] {BBAA}
mov e, y0 # y0 = e
mov a, y1 # y1 = a
ror $(25-11), y0 # y0 = e >> (25-11)
movdqa XTMP2, XTMP4 # XTMP4 = W[-2] {BBAA}
xor e, y0 # y0 = e ^ (e >> (25-11))
ror $(22-13), y1 # y1 = a >> (22-13)
mov f, y2 # y2 = f
xor a, y1 # y1 = a ^ (a >> (22-13)
ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
psrlq $17, XTMP2 # XTMP2 = W[-2] ror 17 {xBxA}
xor g, y2 # y2 = f^g
psrlq $19, XTMP3 # XTMP3 = W[-2] ror 19 {xBxA}
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
and e, y2 # y2 = (f^g)&e
psrld $10, XTMP4 # XTMP4 = W[-2] >> 10 {BBAA}
ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
xor g, y2 # y2 = CH = ((f^g)&e)^g
ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
pxor XTMP3, XTMP2
add y0, y2 # y2 = S1 + CH
ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
add (2*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
pxor XTMP2, XTMP4 # XTMP4 = s1 {xBxA}
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
pshufb SHUF_00BA, XTMP4 # XTMP4 = s1 {00BA}
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
paddd XTMP4, XTMP0 # XTMP0 = {..., ..., W[1], W[0]}
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
## compute high s1
pshufd $0b01010000, XTMP0, XTMP2 # XTMP2 = W[-2] {BBAA}
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
#
ROTATE_ARGS #
movdqa XTMP2, XTMP3 # XTMP3 = W[-2] {DDCC}
mov e, y0 # y0 = e
ror $(25-11), y0 # y0 = e >> (25-11)
mov a, y1 # y1 = a
movdqa XTMP2, X0 # X0 = W[-2] {DDCC}
ror $(22-13), y1 # y1 = a >> (22-13)
xor e, y0 # y0 = e ^ (e >> (25-11))
mov f, y2 # y2 = f
ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
psrlq $17, XTMP2 # XTMP2 = W[-2] ror 17 {xDxC}
xor a, y1 # y1 = a ^ (a >> (22-13)
xor g, y2 # y2 = f^g
psrlq $19, XTMP3 # XTMP3 = W[-2] ror 19 {xDxC}
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25
and e, y2 # y2 = (f^g)&e
ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
psrld $10, X0 # X0 = W[-2] >> 10 {DDCC}
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22
ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>2
xor g, y2 # y2 = CH = ((f^g)&e)^g
pxor XTMP3, XTMP2 #
ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>2
add y0, y2 # y2 = S1 + CH
add (3*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
pxor XTMP2, X0 # X0 = s1 {xDxC}
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
pshufb SHUF_DC00, X0 # X0 = s1 {DC00}
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
paddd XTMP0, X0 # X0 = {W[3], W[2], W[1], W[0]}
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
ROTATE_ARGS
rotate_Xs
.endm
## input is [rsp + _XFER + %1 * 4]
.macro DO_ROUND round
mov e, y0 # y0 = e
ror $(25-11), y0 # y0 = e >> (25-11)
mov a, y1 # y1 = a
xor e, y0 # y0 = e ^ (e >> (25-11))
ror $(22-13), y1 # y1 = a >> (22-13)
mov f, y2 # y2 = f
xor a, y1 # y1 = a ^ (a >> (22-13)
ror $(11-6), y0 # y0 = (e >> (11-6)) ^ (e >> (25-6))
xor g, y2 # y2 = f^g
xor e, y0 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
ror $(13-2), y1 # y1 = (a >> (13-2)) ^ (a >> (22-2))
and e, y2 # y2 = (f^g)&e
xor a, y1 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
ror $6, y0 # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
xor g, y2 # y2 = CH = ((f^g)&e)^g
add y0, y2 # y2 = S1 + CH
ror $2, y1 # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
offset = \round * 4 + _XFER
add offset(%rsp), y2 # y2 = k + w + S1 + CH
mov a, y0 # y0 = a
add y2, h # h = h + S1 + CH + k + w
mov a, y2 # y2 = a
or c, y0 # y0 = a|c
add h, d # d = d + h + S1 + CH + k + w
and c, y2 # y2 = a&c
and b, y0 # y0 = (a|c)&b
add y1, h # h = h + S1 + CH + k + w + S0
or y2, y0 # y0 = MAJ = (a|c)&b)|(a&c)
add y0, h # h = h + S1 + CH + k + w + S0 + MAJ
ROTATE_ARGS
.endm
########################################################################
## void sha256_transform_ssse3(void *input_data, UINT32 digest[8], UINT64 num_blks)
## arg 1 : pointer to input data
## arg 2 : pointer to digest
## arg 3 : Num blocks
########################################################################
.text
ENTRY(sha256_transform_ssse3)
.align 32
pushq %rbx
pushq %rbp
pushq %r13
pushq %r14
pushq %r15
pushq %r12
mov %rsp, %r12
subq $STACK_SIZE, %rsp
and $~15, %rsp
shl $6, NUM_BLKS # convert to bytes
jz done_hash
add INP, NUM_BLKS
mov NUM_BLKS, _INP_END(%rsp) # pointer to end of data
## load initial digest
mov 4*0(CTX), a
mov 4*1(CTX), b
mov 4*2(CTX), c
mov 4*3(CTX), d
mov 4*4(CTX), e
mov 4*5(CTX), f
mov 4*6(CTX), g
mov 4*7(CTX), h
movdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
movdqa _SHUF_00BA(%rip), SHUF_00BA
movdqa _SHUF_DC00(%rip), SHUF_DC00
loop0:
lea K256(%rip), TBL
## byte swap first 16 dwords
COPY_XMM_AND_BSWAP X0, 0*16(INP), BYTE_FLIP_MASK
COPY_XMM_AND_BSWAP X1, 1*16(INP), BYTE_FLIP_MASK
COPY_XMM_AND_BSWAP X2, 2*16(INP), BYTE_FLIP_MASK
COPY_XMM_AND_BSWAP X3, 3*16(INP), BYTE_FLIP_MASK
mov INP, _INP(%rsp)
## schedule 48 input dwords, by doing 3 rounds of 16 each
mov $3, SRND
.align 16
loop1:
movdqa (TBL), XFER
paddd X0, XFER
movdqa XFER, _XFER(%rsp)
FOUR_ROUNDS_AND_SCHED
movdqa 1*16(TBL), XFER
paddd X0, XFER
movdqa XFER, _XFER(%rsp)
FOUR_ROUNDS_AND_SCHED
movdqa 2*16(TBL), XFER
paddd X0, XFER
movdqa XFER, _XFER(%rsp)
FOUR_ROUNDS_AND_SCHED
movdqa 3*16(TBL), XFER
paddd X0, XFER
movdqa XFER, _XFER(%rsp)
add $4*16, TBL
FOUR_ROUNDS_AND_SCHED
sub $1, SRND
jne loop1
mov $2, SRND
loop2:
paddd (TBL), X0
movdqa X0, _XFER(%rsp)
DO_ROUND 0
DO_ROUND 1
DO_ROUND 2
DO_ROUND 3
paddd 1*16(TBL), X1
movdqa X1, _XFER(%rsp)
add $2*16, TBL
DO_ROUND 0
DO_ROUND 1
DO_ROUND 2
DO_ROUND 3
movdqa X2, X0
movdqa X3, X1
sub $1, SRND
jne loop2
addm (4*0)(CTX),a
addm (4*1)(CTX),b
addm (4*2)(CTX),c
addm (4*3)(CTX),d
addm (4*4)(CTX),e
addm (4*5)(CTX),f
addm (4*6)(CTX),g
addm (4*7)(CTX),h
mov _INP(%rsp), INP
add $64, INP
cmp _INP_END(%rsp), INP
jne loop0
done_hash:
mov %r12, %rsp
popq %r12
popq %r15
popq %r14
popq %r13
popq %rbp
popq %rbx
ret
ENDPROC(sha256_transform_ssse3)
.data
.align 64
K256:
.long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5
.long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5
.long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3
.long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174
.long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc
.long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da
.long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7
.long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967
.long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13
.long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85
.long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3
.long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070
.long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5
.long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3
.long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208
.long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2
PSHUFFLE_BYTE_FLIP_MASK:
.octa 0x0c0d0e0f08090a0b0405060700010203
# shuffle xBxA -> 00BA
_SHUF_00BA:
.octa 0xFFFFFFFFFFFFFFFF0b0a090803020100
# shuffle xDxC -> DC00
_SHUF_DC00:
.octa 0x0b0a090803020100FFFFFFFFFFFFFFFF
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