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authorAlexey Brodkin <Alexey.Brodkin@synopsys.com>2016-07-01 19:48:16 (GMT)
committerAnatolij Gustschin <agust@denx.de>2016-07-26 06:47:37 (GMT)
commitb6de2cd7ee5af536ae67ab5522b69e5c4925f5f2 (patch)
treedb88f0b751661dbbde3789962c30cfa3808184b2
parentd7b60fbfa63431eedccac17674311f0055f323fe (diff)
downloadu-boot-b6de2cd7ee5af536ae67ab5522b69e5c4925f5f2.tar.xz
splash: Introduce default_splash_locations
This change introduces default_splash_locations which simplifies splash recovery from the first partition of USB/MMC/SATA drive. Given usual mapping of the first partition of external media for basic boot stuff like uImage/zImage, .dtb etc it looks quite obvious option to put there splash.bmp as well. Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com> Cc: Nikita Kiryanov <nikita@compulab.co.il> Cc: Simon Glass <sjg@chromium.org> Cc: Jeroen Hofstee <jeroen@myspectrum.nl> Signed-off-by: Anatolij Gustschin <agust@denx.de>
-rw-r--r--common/splash.c30
-rw-r--r--include/splash.h9
2 files changed, 38 insertions, 1 deletions
diff --git a/common/splash.c b/common/splash.c
index 561d35b..89af437 100644
--- a/common/splash.c
+++ b/common/splash.c
@@ -24,9 +24,37 @@
#include <splash.h>
#include <lcd.h>
+static struct splash_location default_splash_locations[] = {
+ {
+ .name = "sf",
+ .storage = SPLASH_STORAGE_SF,
+ .flags = SPLASH_STORAGE_RAW,
+ .offset = 0x0,
+ },
+ {
+ .name = "mmc_fs",
+ .storage = SPLASH_STORAGE_MMC,
+ .flags = SPLASH_STORAGE_FS,
+ .devpart = "0:1",
+ },
+ {
+ .name = "usb_fs",
+ .storage = SPLASH_STORAGE_USB,
+ .flags = SPLASH_STORAGE_FS,
+ .devpart = "0:1",
+ },
+ {
+ .name = "sata_fs",
+ .storage = SPLASH_STORAGE_SATA,
+ .flags = SPLASH_STORAGE_FS,
+ .devpart = "0:1",
+ },
+};
+
__weak int splash_screen_prepare(void)
{
- return 0;
+ return splash_source_load(default_splash_locations,
+ ARRAY_SIZE(default_splash_locations));
}
#ifdef CONFIG_SPLASH_SCREEN_ALIGN
diff --git a/include/splash.h b/include/splash.h
index 25df1cf..136eac7 100644
--- a/include/splash.h
+++ b/include/splash.h
@@ -47,7 +47,16 @@ struct splash_location {
char *ubivol; /* UBI volume-name for ubifsmount */
};
+#ifdef CONFIG_SPLASH_SOURCE
int splash_source_load(struct splash_location *locations, uint size);
+#else
+static inline int splash_source_load(struct splash_location *locations,
+ uint size)
+{
+ return 0;
+}
+#endif
+
int splash_screen_prepare(void);
#ifdef CONFIG_SPLASH_SCREEN_ALIGN